Much to his and everybody else’s amazement (and perhaps relief), the turnout for the Fight Club was immense. Even though it was during the week and running to an ungodly hour, the turnout was that of 700+ people, some of whom were waiting as early as noon that day to get in. Well, for that and special wristbands that would grant 300 people access to some exclusive swag. In the words of Keits, a top player from my neck of the woods (who some readers may remember from my piece on this year’s Midwest Championship), there was nothing but smiles all around.
We had a rep from the Female Gamers Alliance walking around with a Servbot head for a sort of photo petition for Mega Man Legends 3 (How happy she must have been a few weeks later…) and even some top notch Dante and Tron Bonne cosplayers. In spite of this, there have been some accusations of the Fight Night being “totally” disorganized. In my eyes, aside from the wristband handout going somewhat awry and some impatient idiots who tried to rush the door and screwed up the line, it was a tight ship. Lending itself to this was the deployment of actual proper bouncers who ran it like a proper club event, right down to the pecking order of people to be let in. There were some complaints about this from the people who’d never been privy to this kind of experience, but when you take into account the motives of said impatient jerks—including a guy who insisted on cutting into the press line—I can’t help thinking that it was more than necessary.
As for the game itself, it actually surpassed my expectations. I’m not saying that out of fluff, either, I really did have a very low set of them coming into the Fight Club. It wasn’t so much lack of appreciation for the graphics and roster than it was bad memories of attempting to play Marvel VS Capcom 2 and being utterly “rofflestomped” every time. That in mind, you can imagine my reluctance to even step into the arena that night, but it appears that somebody called ahead and let them know I was coming as this game boasts a “Simple” Mode. Think of it as the mode in Bayonetta where you only need to press one button; out of the six-button layout, you’ve got your three main attack buttons, a Combo button that allows for easy access to Aerial Rave attacks (aka The Air Attack Strings That Will Keep You Up There Forever If Done Right), and quick access to the character’s Supers. Thanks to this, I came ever so close to massacring one of my more seasoned friends! While I doubt this will be available for online matches, it’s a fun—and in my case, welcome—addition, but it’s sure to get its share of detractors.
According to Seth, the keyword with MvC3 will be accessibility, something that some people feel was missing with its predecessor: “With MvC3, it’ll be more of a level playing field and we’re hoping to find ways to sort the players and make sure you have a good experience with more people at your level.” Simple Mode aside, even without it, I had an absolute blast, the feel of the gameplay to me being a meatier version of Tatsunoko VS Capcom, the previous iteration of the Capcom VS Series. According to Keits the favorite of the night seemed to be Amaterasu (already nicknamed “Ammy”) who, while being fun to use, has the potential to be one of the roster’s morentricate characters; I’ll be expecting to i see a lot of her online.
Overall, this was a successful event, especially for it being during the week and how long it ran until. There are already people who are clamoring for Capcom to host a release night event for Marvel VS Capcom 3 in Chicago because of how much fun they had. I found myself meeting a ton of great people, a newfound interest in the game itself, and a collection of Capcom shot glasses… which leads to my only gripe of the event: I did not get my Ghosts N’ Goblins shot glass. Instead, I got Mega Man, Cody from Final Fight, and two Ryus, one with a misprinted Final Fight logo on it. I was quite depressed.
Special thanks to Seth Killian and Keits for taking some time out to talk about the event! For a great detailed breakdown of the demo build we were playing, check out Keit’s article on Shoryuken.com.