An interesting article was posted yesterday over at videogamer.com, revealing the sometimes troubling process of patching console games after their release, extending beyond the mere frustration of finding the issues and tackling them head-on. The game in question is Super Street Fighter II Turbo HD Remix, which we reviewed just this week.
While I haven’t personally encountered any of the game’s bugs yet, fans have apparently been running into things like music cutting out, as well as issues with one of the game’s achievements, Master of All Things. Unfortunately, patching isn’t as easy as finding the problem and plugging in a solution. According to the game’s lead designer, David Sirlin, they not only have to run rigorous game-wide bug testing during the process, but also have to pay a fee to the console manufacturer.
Not a Capcom-specific issue, the article provides a good look into the many issues involved with patching games, and why it can an act as a roadblock to any updating period. You can also check out the first part of their interview with Sirlin here.
Source [Videogamer.com]
Thanks to Julian Gnam for the heads up.